Mobile Devices Administration 4th Semester

The Fundamentals of Online Teaching

This course provides students with an understanding of the opportunities and challenges that online technology, and this special learning environment, presents to educators. Fundamental concepts and best practices of online teaching are explored, such as equipping students for the knowledge economy, cultivating an online learning community, an overview of learning theory and ways of accommodating diverse learning styles and abilities.

Technology and Online Course Design

This course examines how specific technologies support content presentation, instruction, demonstration, collaboration, active learning and assessment. Students will design an instruction/learning plan that uses technologies most appropriate to their specific subject area and learning objectives.

MAT 176: Wireless and Media

An introduction to the development, formats, specifications and distribution of media as it relates to applications and technologies in wireless networks. The course will cover the fundamentals of media development and distribution via applications, telecoms, production companies, platforms, operating systems and the underlying infrastructure of wireless networks that makes this possible.

MAT (Proposed): Mobile Content Development for the Classroom

A survey of the methods of development for mobile entertainment and information systems. The course will provide a review of who the key players are in the mobile development space, and which business and production models are succeeding. What applications, equipment and production path ways are being utilized for mobile authoring, publishing, gaming, content delivery and solution tracking. What software and platforms are being used and anticipated for the needs of mobile content development for education, reference, testing, entertainment and as job aids to support a growing remote and field workforce. The class also explores the skills necessary for development in the other mobile media modules including the following: audio/video, interactive, programming and gaming.